Getting Started - The Buttons

Getting Started - The Buttons

September 20, 2025

Come join us at Tiltshift this Tuesday, September 23rd at 6:30pm. Play pinball, or just hang out and socialize. The machines will be on freeplay and all skill levels are welcome!

We’re aiming to have this event every other week on Tuesday evenings, so keep an eye out for this announcement regularly.

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Tips, Techniques, and Trivia

Playing pinball can be a more fun if you know what you’re shooting for. I’ve also just collected way too much pinball trivia and need an excuse to share it! Each week I’ll include a tiny guide for one of the machines you can play here.

Getting Started - The Buttons

Since all our games are on free play, your first interaction with them is generally always going to be the start button. Since anyone could be reading this post, I’ll assume you’ve never played a game of pinball before.

It all starts here. Some games have a flashing button in the center on the top of the machine, but it’s misleading. Don’t press that one to start a game!

Press the start button once to start a single player game. Each additional press of the start button adds another player to the game. Keep an eye on the screen to see how many players you’ve added.

Each set of 00 is a separate player

Moving on from the start button, the flippers are, of course the button you’ll be pressing the most. They work pretty much how you’d expect.

Every game that we have (at the time of writing this) has three flippers! It varies from machine to machine, but there are two at the bottom and then an upper flipper either on the left or the right. When you press the button on the side with two flippers, both will flip, but if you press the button very slowly you’ll notice that you can make one flip before the other. Try it out!

Finally, remember this button that I said to not press? It’s called the “Action Button”, and it’s used during game play to activate special features. In Dungeons & Dragons it’s mainly used to deploy a shield between your flippers to prevent the ball from draining. In Jurassic Park the action button stuns the dinosaur with the “Super Tranquilizer” and is also used to select from a list of rewards in the Smart Missile mode. There are a variety of other Action Button functions that I’ll discuss in another blog post.


If you have any questions or topics you think would be interesting to cover, please let me know by replying to this email.

Hope to see you this Tuesday evening!